Glossary

Poker glossary

A plain-English poker dictionary: 71 terms you will hear at the table, from blinds and the flop to 3-bets, pot odds and GTO, each explained in a few lines.

The table and the hand

Blinds
Forced bets posted by the two players to the left of the button before the cards are dealt: the small blind and the big blind.
Ante
A small forced bet that every player posts before the deal. Common in classic poker and in the later stages of tournaments.
Button
The dealer marker (BTN). The player on the button acts last after the flop, which makes it the best position at the table.
Pot
All the chips bet in the hand so far. The winner takes it.
Side pot
A separate pot created when a player goes all in for less than the others. Only players who put chips into it can win it.
Preflop
The first betting round, before any community cards are dealt.
Flop
The first three community cards, dealt together. It is also the second betting round.
Turn
The fourth community card and the third betting round.
River
The fifth and final community card, followed by the last betting round.
Showdown
The moment after the river when the remaining players show their cards to see who wins.
Burn card
The top card of the deck, discarded face down before the flop, turn and river are dealt.
Heads-up
A hand or match with only two players.

Actions

Check
To stay in the hand without betting. You can only check if nobody has bet yet in that round.
Bet
To put chips in the pot when nobody has bet yet in the round.
Call
To match the current bet so you stay in the hand.
Raise
To match the current bet and add more on top. The minimum raise is the size of the previous bet or raise.
Fold
To throw away your cards and leave the hand. You lose what you already put in, nothing more.
All in
To bet all of your chips.
3-bet
A re-raise before the flop after someone has already opened with a raise. The big blind counts as the first bet, the open as the second, so your re-raise is the third. If someone raises again, it is a 4-bet.
C-bet
A continuation bet: betting the flop after you were the one who raised before the flop, whether or not you hit anything.
Bluff
Betting with a weak hand to make a better hand fold.
Semi-bluff
A bluff with a draw: even if you get called, you can still improve to the best hand.
Value bet
Betting with a strong hand so that a worse hand will call.
Check-raise
To check and then raise after your opponent bets.

Hands and cards

Kicker
The side card that breaks the tie when two players have the same hand. With A-K and A-Q on an ace-high board, the king kicker wins.
Pocket pair
Two hole cards of the same rank, such as 8-8.
Suited
Two hole cards of the same suit. Written with an "s": AKs.
Offsuit
Two hole cards of different suits. Written with an "o": AKo.
Top pair
A pair made with the highest card on the board.
Overpair
A pocket pair higher than every card on the board.
Set
Three of a kind made with a pocket pair and one card on the board. Very strong and hard for opponents to see coming.
The nuts
The best possible hand given the cards on the board.
Playing the board
When your best five-card hand is the five community cards themselves. At best you split the pot.

Draws and odds

Draw
A hand that needs one more card to become strong, such as four cards of the same suit.
Outs
The cards left in the deck that complete your winning hand. A flush draw has 9 outs.
Open-ended straight draw
Four consecutive cards that can be completed on either end. It has 8 outs.
Gutshot
A straight draw missing one card in the middle, such as 6-7-9-10. It has 4 outs.
Pot odds
The price a call asks of you compared to the pot: the amount you call divided by the total pot after you call. It tells you the minimum equity you need for the call to break even. Calling 50 into a pot of 150 needs 50 / 200 = 25%.
Implied odds
The extra chips you expect to win on later streets if you hit your draw, on top of what is already in the pot.
Equity
Your share of the pot on average, based on how often your hand wins. A hand with 60% equity is expected to win 60% of the pot over many repetitions.
Coin flip
A showdown that is close to 50/50, such as a small pocket pair against two overcards.

Positions

UTG
Under the gun: the first player to act preflop, sitting to the left of the big blind.
Middle position
The seats between UTG and the cutoff (MP, HJ).
Cutoff
The seat to the right of the button (CO). The second-best position.
In position
Acting after your opponent on every street after the flop (IP). The opposite is out of position (OOP).
Range
All the hands a player can have in a given spot. Good players think in ranges, not in a single hand.
Open raise
Being the first player to raise before the flop (RFI, raise first in).

Strategy

GTO
Game theory optimal: a balanced strategy that cannot be exploited, even by an opponent who knows exactly how you play. It is not necessarily the strategy that wins the most against a weak player.
Exploitative play
Deliberately deviating from GTO to punish a specific mistake your opponent makes.
Solver
Software that computes the game-theory-optimal strategy by playing millions of hands against itself.
MDF
Minimum defense frequency: the share of your range you must call or raise with against a bet so that your opponent cannot profit by bluffing with any two cards.
Expected value (EV)
What a play wins or loses on average if you could repeat it many times.
Effective stack
The smaller of the two stacks between you and your opponent: the most that can be played for between the two of you.
Tilt
Playing badly out of anger or frustration after losing hands. The most expensive mistake of all.

Players and table slang

Fish
A loose player who calls too much and makes many mistakes. The one who gives away the most chips at the table.
Nit
A player who plays very few hands, and only strong ones. Easy to read: when a nit bets, they almost always have it.
Calling station
A player who calls almost everything and almost never raises or folds. Bluffs do not work against them.
Shark
A strong, experienced player. The opposite of a fish.
Limp
Entering the hand by calling the big blind instead of raising. As the first player in, it is usually worse than raising.
Option
The big blind right to raise or check when nobody has raised before the flop.
Out of position (OOP)
Acting before your opponent on the streets after the flop, so you decide without knowing what they will do. The blinds are usually out of position.
Hijack (HJ)
The seat two to the right of the button, right before the cutoff. At a 6-max table it is the middle position.
Lojack (LJ)
The seat three to the right of the button. Used at tables of seven or more players.
BTN, CO, HJ, LJ, UTG, SB, BB
The position abbreviations: button, cutoff, hijack, lojack, under the gun, small blind and big blind.
Bad beat
Losing a hand you were a big favorite to win. It happens, and it is not your mistake.
Cooler
A strong hand that loses to an even stronger one through no fault of yours, like a full house against a bigger full house.
Rake
The commission the house takes from each pot in cash games.
Buy-in
What you pay to sit at a table or enter a tournament.
Rebuy
Buying chips again when you are short or out, at a cash table or in some tournaments.
Short stack
A small stack, around 20 big blinds or less. Played with more all-ins and fewer betting rounds.
Cash game
A table where the chips are worth money and you can come and go as you like. Different from a tournament.

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Poker Glossary: Poker Terms and Definitions Explained | OrcaGTO